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The Aesthetics of Videogames
Contributor(s): Robson, Jon (Editor), Tavinor, Grant (Editor)

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ISBN: 1138629588     ISBN-13: 9781138629585
Publisher: Routledge
OUR PRICE: $171.00  

Binding Type: Hardcover - See All Available Formats & Editions
Published: March 2018
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Click for more in this series: Routledge Research in Aesthetics
Additional Information
BISAC Categories:
- Philosophy | Aesthetics
- Games & Activities | Video & Electronic
Dewey: 794.8
LCCN: 2017061297
Series: Routledge Research in Aesthetics
Physical Information: 0.56" H x 6" W x 9" L (1.09 lbs) 236 pages
Features: Bibliography, Illustrated, Index
Review Citations: Choice 02/01/2019
 
Descriptions, Reviews, Etc.
Publisher Description:

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

 
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