Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment Contributor(s): Featherstone, Mike (Editor), Burrows, Roger (Editor) |
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ISBN: 0761950850 ISBN-13: 9780761950851 Publisher: Sage Publications Ltd
Binding Type: Paperback - See All Available Formats & Editions Published: April 1996 Annotation: How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world? This innovative collection explores the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. Cyberspace/Cyberbodies/Cyberpunk shows how changing relationships between body and technology offer new arenas for cultural representations. At the same time, the contributors consider the realities of human embodiment and the limits of virtual worlds. Topics examined include technological body modifications, replacements and prosthetics, bodies in cyberspace, virtual environments and cyborg culture, cultural representations of technological embodiment in visual and literary productions, and cyberpunk science fiction as a prefigurative social and cultural theory. Academics and students in cultural studies, popular culture, communication, sociology of culture, philosophy will appreciate this intriguing volume, as will general readers with an interest in the Internet. Click for more in this series: Published in Association with Theory, Culture & Society |
Additional Information |
BISAC Categories: - Social Science | Sociology - General - Computers | Information Technology - Social Science | Anthropology - Cultural & Social |
Dewey: 303.483 |
LCCN: 96135949 |
Series: Published in Association with Theory, Culture & Society |
Physical Information: 0.67" H x 6.06" W x 9.1" L (0.96 lbs) 288 pages |
Features: Bibliography, Index |
Descriptions, Reviews, Etc. |
Publisher Description: How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world? This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations. At the same time, the contributors examine the realities of human embodiment and the limits of virtual worlds. Topics examined include: technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk scienc |
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