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Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment
Contributor(s): Featherstone, Mike (Editor), Burrows, Roger (Editor)

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ISBN: 0761950850     ISBN-13: 9780761950851
Publisher: Sage Publications Ltd
OUR PRICE: $70.30  

Binding Type: Paperback - See All Available Formats & Editions
Published: April 1996
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Annotation: How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world? This innovative collection explores the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. Cyberspace/Cyberbodies/Cyberpunk shows how changing relationships between body and technology offer new arenas for cultural representations. At the same time, the contributors consider the realities of human embodiment and the limits of virtual worlds. Topics examined include technological body modifications, replacements and prosthetics, bodies in cyberspace, virtual environments and cyborg culture, cultural representations of technological embodiment in visual and literary productions, and cyberpunk science fiction as a prefigurative social and cultural theory. Academics and students in cultural studies, popular culture, communication, sociology of culture, philosophy will appreciate this intriguing volume, as will general readers with an interest in the Internet.

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Additional Information
BISAC Categories:
- Social Science | Sociology - General
- Computers | Information Technology
- Social Science | Anthropology - Cultural & Social
Dewey: 303.483
LCCN: 96135949
Series: Published in Association with Theory, Culture & Society
Physical Information: 0.67" H x 6.06" W x 9.1" L (0.96 lbs) 288 pages
Features: Bibliography, Index
 
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Publisher Description:
How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world?

This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations. At the same time, the contributors examine the realities of human embodiment and the limits of virtual worlds. Topics examined include: technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk scienc

 
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