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A Guide to Designing Curricular Games: How to Game the System 2017 Edition
Contributor(s): Jackson Kellinger, Janna (Author)

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ISBN: 3319423924     ISBN-13: 9783319423920
Publisher: Springer
OUR PRICE: $151.99  

Binding Type: Hardcover - See All Available Formats & Editions
Published: October 2016
Qty:

Click for more in this series: Advances in Game-Based Learning
Additional Information
BISAC Categories:
- Education | Computers & Technology
- Education | Educational Psychology
- Education | Administration - General
Dewey: 371.3
Series: Advances in Game-Based Learning
Physical Information: 0.81" H x 6.14" W x 9.21" L (1.51 lbs) 349 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

 
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