A Guide to Designing Curricular Games: How to Game the System 2017 Edition Contributor(s): Jackson Kellinger, Janna (Author) |
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ISBN: 3319423924 ISBN-13: 9783319423920 Publisher: Springer
Binding Type: Hardcover - See All Available Formats & Editions Published: October 2016 Click for more in this series: Advances in Game-Based Learning |
Additional Information |
BISAC Categories: - Education | Computers & Technology - Education | Educational Psychology - Education | Administration - General |
Dewey: 371.3 |
Series: Advances in Game-Based Learning |
Physical Information: 0.81" H x 6.14" W x 9.21" L (1.51 lbs) 349 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice. |
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