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3D Character Created by 3D Scanner and Connection in 3D Game Engine
Contributor(s): Guo, Jun (Author)

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ISBN: 3659140619     ISBN-13: 9783659140617
Publisher: LAP Lambert Academic Publishing
OUR PRICE: $50.27  

Binding Type: Paperback
Published: July 2012
Qty:
Additional Information
BISAC Categories:
- Computers | Hardware - General
Physical Information: 0.26" H x 6" W x 9" L (0.37 lbs) 108 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
The theme of this book was to discuss the theory of 3D scanning, focus on the flowchart of using 3D NextEngine Desktop Scanner hardware and software as well as the 3D game character exporting and importing in both 3dsMax and CryENGINE2 Sandbox2. The purpose was to scan models made of modeling paste using the 3D Scanner. The models were developed and imported into 3dsMax. At the same step, the skeletons were adjusted and the ranges of the envelopes were also defined. Finally, the models were connected to the skeletons to be used in the 3D game engine. There were several exporting and importing processes are introduced in this book, including the fixing and saving of the texture and mapping of the 3D scanned models. These processes were concerned with finding the best way to design the 3D characters by using a 3D scanner. In fact, the final result showed that it is possible to use a scanned model for animation and acting as a character in a game. It also showed that a 3D scanned model is one of the fastest ways to do the character modeling for 3D character action or shooting games. It is also easy to use by people who are not really professional users of 3ds Max and game design.
 
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