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Interactive Computation: The New Paradigm 2006 Edition
Contributor(s): Goldin, Dina (Editor), Smolka, Scott a. (Editor), Wegner, Peter (Editor)

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ISBN: 354034666X     ISBN-13: 9783540346661
Publisher: Springer
OUR PRICE: $161.49  

Binding Type: Hardcover - See All Available Formats & Editions
Published: September 2006
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Annotation: The interaction paradigm provides a new conceptualization of computational phenomena that emphasizes interaction rather than algorithms, thus reflecting the shift in technology from number-crunching on mainframes to distributed intelligent networks with graphical user interfaces.

Goldin, Smolka, and Wegner have structured the 18 contributions from distinguished researchers into four sections: "Introduction," consisting of three chapters that explore and summarize the fundamentals of interactive computation; "Theory" with six chapters, each discussing a specific aspect of interaction; "Applications" showing in five chapters how this principle is applied in various subdisciplines of computer science; and "New Directions" presenting four multidisciplinary applications beyond computer science.

The book challenges traditional Turing machine-based answers to fundamental questions relating to problem solving and the scope of computation. Assuming the reader has only an undergraduate-level background in computer science, it serves as an introduction to this increasingly important discipline.

Additional Information
BISAC Categories:
- Computers | Networking - General
- Computers | Computer Science
- Computers | Programming - General
Dewey: 004.6
LCCN: 2006932390
Physical Information: 1.27" H x 6.38" W x 9.27" L (1.86 lbs) 504 pages
Features: Bibliography, Illustrated, Table of Contents
 
Descriptions, Reviews, Etc.
Publisher Description:

The interaction paradigm is a new conceptualization of computational phenomena that emphasizes interaction over algorithms, reflecting the shift in technology from main-frame number-crunching to distributed intelligent networks with graphical user interfaces. The book is arranged in four sections: "Introduction", comprising three chapters that explore and summarize the fundamentals of interactive computation; "Theory" with six chapters, each discussing a specific aspect of interaction; "Applications," five chapters showing how this principle is applied in subdisciplines of computer science; and "New Directions," presenting four multidisciplinary applications. The book challenges traditional Turing machine-based answers to fundamental questions of problem solving and the scope of computation.

 
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