Interactive Computation: The New Paradigm 2006 Edition Contributor(s): Goldin, Dina (Editor), Smolka, Scott a. (Editor), Wegner, Peter (Editor) |
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ISBN: 354034666X ISBN-13: 9783540346661 Publisher: Springer
Binding Type: Hardcover - See All Available Formats & Editions Published: September 2006 Annotation: The interaction paradigm provides a new conceptualization of computational phenomena that emphasizes interaction rather than algorithms, thus reflecting the shift in technology from number-crunching on mainframes to distributed intelligent networks with graphical user interfaces. Goldin, Smolka, and Wegner have structured the 18 contributions from distinguished researchers into four sections: "Introduction," consisting of three chapters that explore and summarize the fundamentals of interactive computation; "Theory" with six chapters, each discussing a specific aspect of interaction; "Applications" showing in five chapters how this principle is applied in various subdisciplines of computer science; and "New Directions" presenting four multidisciplinary applications beyond computer science. The book challenges traditional Turing machine-based answers to fundamental questions relating to problem solving and the scope of computation. Assuming the reader has only an undergraduate-level background in computer science, it serves as an introduction to this increasingly important discipline. |
Additional Information |
BISAC Categories: - Computers | Networking - General - Computers | Computer Science - Computers | Programming - General |
Dewey: 004.6 |
LCCN: 2006932390 |
Physical Information: 1.27" H x 6.38" W x 9.27" L (1.86 lbs) 504 pages |
Features: Bibliography, Illustrated, Table of Contents |
Descriptions, Reviews, Etc. |
Publisher Description: The interaction paradigm is a new conceptualization of computational phenomena that emphasizes interaction over algorithms, reflecting the shift in technology from main-frame number-crunching to distributed intelligent networks with graphical user interfaces. The book is arranged in four sections: "Introduction", comprising three chapters that explore and summarize the fundamentals of interactive computation; "Theory" with six chapters, each discussing a specific aspect of interaction; "Applications," five chapters showing how this principle is applied in subdisciplines of computer science; and "New Directions," presenting four multidisciplinary applications. The book challenges traditional Turing machine-based answers to fundamental questions of problem solving and the scope of computation. |
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