Violence in Video Games Contributor(s): Gimpel, Diane Marczely (Author) |
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ISBN: 1617837369 ISBN-13: 9781617837364 Publisher: Core Library
Binding Type: Library Binding - See All Available Formats & Editions Published: January 2013 * Out of Print * Click for more in this series: Hot Topics in Media |
Additional Information |
BISAC Categories: - Juvenile Nonfiction | Media Studies - Juvenile Nonfiction | Games & Activities - Video & Electronic Games - Juvenile Nonfiction | Social Topics - Violence |
Dewey: 303.600 |
Age Level: 9-13 |
Grade Level: 4-8 |
Lexile Measure: 1030(Not Available) |
Series: Hot Topics in Media |
Physical Information: 0.4" H x 7.2" W x 9.1" L (0.65 lbs) 48 pages |
Features: Bibliography, Glossary, Ikids, Illustrated, Index |
Review Citations: School Library Journal 04/01/2013 pg. 80 |
Accelerated Reader Info |
Quiz #: 157597 Reading Level: 6.9 Interest Level: Middle Grades Point Value: 1.0 |
Descriptions, Reviews, Etc. |
Publisher Description: Violence in Video Games provides a balanced look at a hot-button topic. Discover the controversy over whether video game violence affects players and crime statistics, as well as the history of video games, ratings systems, and the First Amendment. Full-color photos, a glossary, an index, sidebars, primary source documents, and other creative content enhance the book. It also includes prompts and activities that directly engage students in developing the reading, writing, and critical thinking skills required by the Common Core standards. This well-researched title has a credentialed content consultant and aligns with Common Core and state standards. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO. |
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