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Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math
Contributor(s): Marji, Majed (Author)

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ISBN: 1593275439     ISBN-13: 9781593275433
Publisher: No Starch Press
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Binding Type: Paperback - See All Available Formats & Editions
Published: February 2014
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Juvenile Nonfiction | Computers - Coding & Programming
- Juvenile Nonfiction | Computers - Entertainment & Games
- Juvenile Nonfiction | School & Education
Dewey: 794.815
LCCN: 2013043492
Age Level: 10-UP
Grade Level: 5-UP
Physical Information: 0.8" H x 6.9" W x 9.1" L (1.25 lbs) 288 pages
Features: Ikids, Illustrated, Index, Price on Product, Price on Product - Canadian, Table of Contents
Review Citations: School Library Journal 07/01/2014 pg. 124
Voice of Youth Advocates 10/01/2014 - Recommended - Hard To Beat
 
Descriptions, Reviews, Etc.
Publisher Description:
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?

In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to:
-Harness the power of repeat loops and recursion
-Use if/else statements and logical operators to make decisions
-Store data in variables and lists to use later in your program
-Read, store, and manipulate user input
-Implement key computer science algorithms like a linear search and bubble sort

Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.

Uses Scratch 2


Contributor Bio(s): Marji, Majed: -

Majed Marji is a senior development engineer at General Motors and an adjunct faculty member at Wayne State University in Michigan. He holds a PhD in Electrical Engineering from Wayne State University and an MBA in strategic management from Davenport University.


 
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