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Programming Sudoku
Contributor(s): Lee, Wei-Meng (Author)

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ISBN: 1590596625     ISBN-13: 9781590596623
Publisher: Apress
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Binding Type: Paperback - See All Available Formats & Editions
Published: March 2006
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Annotation: "Programming Sudoku" provides great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, readers learn how to get a computer to solve these puzzles for them.
Additional Information
BISAC Categories:
- Computers | Programming - General
- Computers | Intelligence (ai) & Semantics
- Mathematics | Game Theory
Dewey: 793.740
Physical Information: 0.7" H x 7.44" W x 9.16" (1.01 lbs) 214 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
I was fascinated with Wei-Meng Lee's book on Sudoku programming. My interest stemmed from the subject matter, Sudoku, and the way in which Wei-Meng Lee structured his book. -- Thomas Wagner, wagnerblog.com

Sudoku is the wildly popular new puzzle game. Sudoku puzzles are 9x9 grids, and each square in the grid consists of a 3x3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution.

"Programming Sudoku" provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you'll learn how to get a computer to solve these puzzles for you.

This is a fun, intriguing read whether you're a novice or advanced programmer. It acknowledges the.NET platform as a base, but you'll find this book interesting whatever your programming background. The core techniques in the book enable you to solve Sudoku on any programming platform.

 
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