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Geometric Tools for Computer Graphics
Contributor(s): Schneider, Philip (Author), Eberly, David H. (Author)

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ISBN: 1558605940     ISBN-13: 9781558605947
Publisher: Morgan Kaufmann Publishers
Retail: $123.00OUR PRICE: $89.79  
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Binding Type: Hardcover - See All Available Formats & Editions
Published: September 2002
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Annotation: This book provides a comprehensive collection of many of the two- and three-dimensional geometric algorithms that are needed for practical applications. Offering enough detail to illustrate underlying principles, all algorithms have been tested, evaluated for relevance, effectiveness, and correctness.

Click for more in this series: The Morgan Kaufmann Computer Graphics
Additional Information
BISAC Categories:
- Computers | Programming - Algorithms
- Mathematics | Geometry - General
- Computers | Computer Graphics
Dewey: 006.6
LCCN: 2002107242
Series: The Morgan Kaufmann Computer Graphics
Physical Information: 2.1" H x 7.56" W x 9.52" L (4.25 lbs) 1056 pages
Features: Bibliography
 
Descriptions, Reviews, Etc.
Publisher Description:


Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.


If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.


Features

  • Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.
  • Covers problems relevant for both 2D and 3D graphics programming.
  • Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.
  • Provides the math and geometry background you need to understand the solutions and put them to work.
  • Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.
  • Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.
 
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