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Learning XNA 3.0
Contributor(s): Reed, Aaron (Author)

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ISBN: 0596521952     ISBN-13: 9780596521950
Publisher: O'Reilly Media
Retail: $34.99OUR PRICE: $25.54  
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Binding Type: Paperback - See All Available Formats & Editions
Published: December 2008
Qty:

Annotation: language (HLSL) and introductory artificial intelligence concepts. The book will walk you through development of two complete and exciting games using 2D and 3D concepts. Then you'll see how to port that code and make those games playable on the Xbox 360. You'll also create a game for the Microsoft Zune and explore issues developers need to think about when targeting that platform. The author focuses on what you want most--developing games from start to finish. The author is an experienced university-level game development instructor and the book was written specifically as a resource for first time game developers. The hands-on approach walks you through the XNA 3.0 framework in a concise and easy to follow format.
Additional Information
BISAC Categories:
- Computers | Programming - Games
- Computers | Interactive & Multimedia
- Computers | Programming Languages - Java
Dewey: 794.816
Physical Information: 1.06" H x 7.14" W x 9.16" L (1.44 lbs) 506 pages
Features: Illustrated, Index, Price on Product, Table of Contents
Review Citations: Scitech Book News 03/01/2009 pg. 24
 
Descriptions, Reviews, Etc.
Publisher Description:

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.

  • Learn game development concepts from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Develop three complete and exciting games using 2D,3D and multiplayer concepts
  • Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique Test Your Knowledge exercises and review questions in each chapter.

Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.

An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters.--David LetsKillDave Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager


Contributor Bio(s): Reed, Aaron: -

Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.

Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom.


 
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