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C++ How to Program: Late Objects Version [With Access Code]
Contributor(s): Deitel, Paul (Author), Deitel, Harvey (Author)

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ISBN: 0132165414     ISBN-13: 9780132165419
Publisher: Pearson
OUR PRICE: $189.99  

Binding Type: Paperback
Published: August 2010
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Additional Information
BISAC Categories:
- Computers | Programming Languages - C++
Dewey: 005.133
LCCN: 2010024105
Series: How to Program (Deitel)
Physical Information: 2" H x 7" W x 9" L (2.85 lbs) 960 pages
Features: Bibliography, Glossary, Illustrated, Index, Table of Contents, Textbook
 
Descriptions, Reviews, Etc.
Publisher Description:
KEY BENEFIT This comprehensive best-seller is aimed at readers with little or no programming experience. It teaches by presenting the concepts in the context of full working programs and takes a late-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Late Objects Version delays coverage of class development until Chapter 9, presenting control statements, functions, arrays and pointers in a non-object-oriented, procedural programming context. KEY TOPICS Introduction to Computers, the Internet and World Wide Web; Introduction to C++ Programming; Introduction to Classes and Objects; Control Statements: Part 1; Control Statements: Part 2; Functions and an Introduction to Recursion; Arrays and Vectors; Pointers and Pointer-Based Strings; Classes: A Deeper Look, Part 1; Classes: A Deeper Look, Part 2; Object-Oriented Programming: Inheritance; Object-Oriented Programming: Polymorphism; (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML; (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design; Exception Handling; Templates; Operator Overloading; String and Array Objects; String Processing with Class string; Stream Input/Output; File and String Stream Processing; Searching and Sorting; Data Structures; Standard Template Library (STL); Bits, Characters, C-Strings and structs; Game Programming with Ogre; Boost Libraries, Technical Report 1 and C++0x; Other Topics; Operator Precedence and Associativity Chart; ASCII Character Set; Fundamental Types; Number Systems; C Legacy Code Topics; Preprocessor; UML 2: Additional Diagram Types; Using the Visual Studio(R) 2008 Debugger; Using the GNU(TM) C++ Debugger. MARKET A useful reference for programmers.
 
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