Leonardo's Art Workshop: Invent, Create, and Make Steam Projects Like a Genius Contributor(s): Leidtke, Amy (Author) |
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ISBN: 1631595229 ISBN-13: 9781631595226 Publisher: Rockport Publishers
WE WILL NOT BE UNDERSOLD! Click here for our low price guarantee Binding Type: Paperback - See All Available Formats & Editions Published: November 2018 Click for more in this series: Leonardo's Workshop |
Additional Information |
BISAC Categories: - Juvenile Nonfiction | Art - General - Juvenile Nonfiction | Science & Nature - General (see Also Headings Under Animals Or Technology) - Juvenile Nonfiction | Technology - How Things Work | Are Made |
Dewey: 702.8 |
LCCN: 2018021601 |
Age Level: 10-13 |
Grade Level: 5-8 |
Series: Leonardo's Workshop |
Physical Information: 0.7" H x 8.7" W x 8.8" L (1.20 lbs) 144 pages |
Features: Bibliography, Ikids, Illustrated, Price on Product |
Descriptions, Reviews, Etc. |
Publisher Description: Leonardo's Art Workshop leads children on an interactive adventure through key art concepts by following the multidisciplinary approach of the Renaissance period polymath Leonardo da Vinci: experimenting, creating projects, and exploring how art intersects with science and nature. Photos of Leonardo's own notebooks, paintings, and drawings provide visual inspiration. More than 500 years ago, Leonardo knew that the fields of science, technology, engineering, art, and mathematics (STEAM) are all connected. The insatiably curious Leonardo examined not just the outer appearance of his art subjects, but the science that explained them. He began his studies as a painter, but his curiosity, diligence, and genius made him also a master sculptor, architect, designer, scientist, engineer, and inventor. The Leonardo's Workshop series shares this spirit of multidisciplinary inquiry with children through accessible, engaging explanations and hands-on learning. Following Leonardo's example, this fascinating book harnesses children's innate curiosity to explore the foundational elements of art--color, shadow and light, lines and patterns, forms and structures, and optics and special effects--and the science behind them. After each concept is explained using science, history, and real-world examples, kids can experience the principles first-hand with step-by-step STEAM projects, including:
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