A Beginner's Guide to 2D Shooter Games with Unity: A Beginner's Guide to 2D Shooter Games with Unity: Create a Simple 2D Shooter Game and Learn to Cod Contributor(s): Felicia, Patrick (Author) |
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ISBN: 1542900492 ISBN-13: 9781542900492 Publisher: Createspace Independent Publishing Platform
Binding Type: Paperback - See All Available Formats & Editions Published: February 2017 |
Additional Information |
BISAC Categories: - Education | Computers & Technology |
Physical Information: 0.31" H x 8.5" W x 11" L (0.77 lbs) 144 pages |
Descriptions, Reviews, Etc. |
Publisher Description: In this book, the second in the "Beginner's Guide" series, you will create a simple 2D shooter game, create challenging gameplay and learn techniques to code more in less time. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score), user interface (menus and in-game information for 2D games), movement of the spaceship (e.g., left, right, up and down), missiles and explosions (i.e., fire missiles or create animated explosions upon collision), Artificial intelligence (e.g., moving independently or attacking the player) and improving your C# programing and Unity skills (e.g., important and useful functions and principles that you can reuse in your own games). The main idea behind this book is to save you some headaches when you need to create your 2D shooter and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun. The content of each chapter is as follows:
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