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Earth
Contributor(s): Cohen, Jeffrey Jerome (Author), Schaberg, Christopher (Editor), Elkins-Tanton, Linda T. (Author)

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ISBN: 1501317911     ISBN-13: 9781501317910
Publisher: Bloomsbury Academic
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Binding Type: Paperback
Published: March 2017
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Temporarily out of stock - Will ship within 2 to 5 weeks

Click for more in this series: Object Lessons
Additional Information
BISAC Categories:
- Literary Criticism | Semiotics & Theory
- Philosophy | Aesthetics
- Science | Earth Sciences - General
Dewey: 550
LCCN: 2016025987
Series: Object Lessons
Physical Information: 0.6" H x 4.7" W x 6.4" L (0.35 lbs) 144 pages
Features: Bibliography, Illustrated, Index, Maps
 
Descriptions, Reviews, Etc.
Publisher Description:

Object Lessons is a series of short, beautifully designed books about the hidden lives of ordinary things.

In Earth, a planetary scientist and a literary humanist explore what happens when we think of the Earth as an object viewable from space. As a "blue marble," "a blue pale dot," or, as Chaucer described it, "this litel spot of erthe," the solitary orb is a challenge to scale and to human self-importance. Beautiful and self-contained, the Earth turns out to be far less knowable than it at first appears: its vast interior an inferno of incandescent and yet solid rock and a reservoir of water vaster than the ocean, a world within the world. Viewing the Earth from space invites a dive into the abyss of scale: how can humans apprehend the distances, the temperatures, and the time scale on which planets are born, evolve, and die?

Object Lessons is published in partnership with an essay series in The Atlantic.


Contributor Bio(s): Bogost, Ian: - Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC. Bogost is author or co-author of seven books: Unit Operations (2006), Persuasive Games (2007), Racing the Beam ( 2009), Newsgames (2010), How To Do Things with Videogames (2011), Alien Phenomenology (University of Minnesota Press, 2012), and 10 PRINT CHR (205.5+RND(1)); Goto 10 (2012). Bogost also creates videogames that cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His game A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.Schaberg, Christopher: - Christopher Schaberg is Associate Professor of English at Loyola University New Orleans, USA. He is the author of The Textual Life of Airports: Reading the Culture of Flight (2013) and co-editor of Deconstructing Brad Pitt (2014). He is series co-editor (Ian Bogost) of the series Object Lessons.Bogost, Ian: - Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC. Bogost is author or co-author of seven books: Unit Operations (2006), Persuasive Games (2007), Racing the Beam ( 2009), Newsgames (2010), How To Do Things with Videogames (2011), Alien Phenomenology (University of Minnesota Press, 2012), and 10 PRINT CHR (205.5+RND(1)); Goto 10 (2012). Bogost also creates videogames that cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His game A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.Schaberg, Christopher: - Christopher Schaberg is Associate Professor of English at Loyola University New Orleans, USA. He is the author of The Textual Life of Airports: Reading the Culture of Flight (2013) and co-editor of Deconstructing Brad Pitt (2014). He is series co-editor (Ian Bogost) of the series Object Lessons.
 
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